package com.example.opengl.main

class OpenGLPath {
    companion object{
        const val OPENGL_RENDER_VIDEO = "/opengl/render_video"
        const val OPENGL_RENDER_TRIANGLE = "/opengl/render_triangle"
        const val OPENGL_RENDER_COLOR_TRIANGLE = "/opengl/render_color_triangle"
        const val OPENGL_RENDER_RECTANGLE = "/opengl/render_rectangle"
        const val OPENGL_RENDER_CIRCLE = "/opengl/render_circle"
        const val OPENGL_RENDER_IMAGE = "/opengl/render_image"
        const val OPENGL_RENDER_CUBE_MAP = "/opengl/render_cube_map"
        const val OPENGL_RENDER_MAGIC_CUBE = "/opengl/render_magic_cube"
        //手动旋转立方体
        const val OPENGL_RENDER_TOUCH_CUE = "/"
        const val OPENGL_RENDER_CUBE = "/opengl/render_cube"
        const val OPENGL_RENDER_EGL = "/opengl/render_egl_video"
        const val OPENGL_CUSTOM_EGL = "/opengl/render_egl_custom"
        const val OPENGL_RENDER_FBO = "/opengl/render_render_fbo"
        const val OPENGL_PREVIEW_CAMERA = "/opengl/render_preview_camera"
    }
}